AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on Android in France - Q1 2022
Explore the performance of the top 5 hybridcasual games on the Android platform in France during the first quarter of 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 hybridcasual games on the Android platform in France demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game performed, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames Ltd saw a steady performance in weekly revenue, peaking at approximately $501 in the final week of February. The game's weekly downloads displayed a downward trend, starting at 50.7K in late December and gradually declining to 20.1K by the end of March. Weekly active users also followed a similar downward trend, decreasing from 177.9K to 120.8K over the quarter.
Zen Match by Moon Active experienced fluctuations in revenue, peaking at around $18.7K in late February. The game's downloads were relatively stable, with a slight decrease from 45.1K in late December to 20.8K by the end of March. Weekly active users remained consistent, hovering around 150K to 160K throughout the quarter.
Magic Tiles 3 from AMANOTES PTE LTD had a varied revenue trend, reaching up to $883 in mid-January. The game’s weekly downloads started at 58K in late December and dropped to approximately 21.8K by the end of March. Active users saw a significant drop from 799.3K in late December to around 418.5K by the end of the quarter.
Stumble Guys from Scopely showed a stable revenue trend, with peaks reaching up to $3.4K in the last week of March. Downloads remained relatively consistent, fluctuating between 20K and 26.2K throughout the quarter. The number of active users increased from 121.2K in late December to 164.5K by the end of March.
Brain Test: Tricky Puzzles by Unico Studio had a stable revenue trend, peaking at $301 in late December. Downloads were consistent, maintaining around 20K to 25K throughout the quarter. Active users showed an increase from 30.8K in late December to 32.3K in early February, before stabilizing around 29.4K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.